In general, the battle royale genre is flourishing on mobile platforms. Each month, Fortnite can be found near the top of the charts in terms of revenue generated, rubbing elbows with heavyweights like PUBG Mobile and Garena Free Fire. It’s not as if Epic doesn’t boast a substantial mobile presence, though. Infinity Blade, it appears, was not worth the effort and capital required to keep it relevant in such a fast-paced market. It appears that sharp market growth over the last few years-coupled with an increase in demand for development resources-may have caused Epic to re-examine its priorities in the mobile realm. The mobile sector may be very lucrative, but it’s also grown unforgivably competitive. The game was supported with several updates and two full sequels before Epic decided to pull the plug on the series in 2018. By today’s standards this number is negligible, but at the time it was the fastest-grossing app ever. In the first four days following the first game’s late 2010 release, Infinity Blade brought in around $1.6 million in sales. Infinity Blade was an action/RPG series for mobile devices co-developed by Epic and Chair Entertainment, and was the first iOS game to utilize the Unreal Engine. In all, over 1,000 new assets have been added to the marketplace. Representing an estimated $4 million in development investment, the assets include a number of props, textures, and effects from across all three Infinity Blade games. In celebration, the Fortnite developer and publisher has released a new collection of assets onto the market centered around the Infinity Blade mobile games franchise. The company has made available an estimated $4 million worth of Infinity Blade assets for free.Įpic Games has announced a year-long extension to its free content initiative on the Unreal Engine Marketplace.
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